6th International Conference on the Philosophy of Computer Games
Organization

Between January 29 and 31, 2012, I had the honor of organizing the 6th International Conference on the Philosophy of Computer Games, an event that brought together some of the brightest minds in the academic and philosophical fields around video games to Madrid.
The conference, titled “The Nature of Player Experience”, took place in two of the city’s most iconic venues: Medialab-Prado and Intermediae-Matadero,
sponsored by Medialab-Prado and in collaboration with the Observatorio para la Cibersociedad, which later published a selection of the best papers in the TEXTOS journal.
An international reference event
The Philosophy of Computer Games Conference is a series of academic
gatherings that began in 2005 in Denmark, driven by the Department of Philosophy at the University of Oslo, the Center for Computer Game Research at the IT University of Copenhagen, and the Philosophical Project Centre (FPS) in Oslo.
Since then, the network of members and collaborators has expanded, and the conference has traveled to Italy, Germany, Norway, and Greece. In 2012, it was Madrid’s turn, and ARSGAMES took on the local organization — a responsibility
I embraced with great enthusiasm alongside my team.
The conference aimed to address and investigate issues related to the philosophical aspects of computer game research, and it was open to practitioners, academics, and students interested in philosophy, game theory, semiotics, aesthetics, sociology, psychology, and anthropology
Featured papers
Over three days, we enjoyed presentations from top international scholars.
Here is a list of the talks that were part of the program, with links to videos and, in many cases, the full papers.
Media coverage
The conference received significant media attention. The newspaper
Público published an article titled
“Juego, luego existo” (I play, therefore I am),
and the BBC dedicated a podcast to the event, where I had the opportunity to talk about the importance of philosophy in the study of video games.
🎙️ BBC Podcast: Interview about the conference
Organizing team
This conference would not have been possible without the work of many people.
From ARSGAMES, we took on the general coordination, with the
support of the institutions and collaborators who made this event a reality.
- General organization: ARSGAMES (coordinated by Eurídice Cabañes)
- Sponsorship and venue: Medialab-Prado Madrid
- Venue: Intermediae-Matadero
- Academic collaboration: Observatorio para la Cibersociedad


