6th International Conference on the Philosophy of Computer Games

January 29, 30 & 31, 2012 · MadridOrganization

Between January 29 and 31, 2012, I had the honor of organizing the 6th International Conference on the Philosophy of Computer Games, an event that brought together some of the brightest minds in the academic and philosophical fields around video games to Madrid.

The conference, titled “The Nature of Player Experience”, took place in two of the city’s most iconic venues: Medialab-Prado and Intermediae-Matadero,
sponsored by Medialab-Prado and in collaboration with the Observatorio para la Cibersociedad, which later published a selection of the best papers in the TEXTOS journal.



An international reference event

The Philosophy of Computer Games Conference is a series of academic
gatherings that began in 2005 in Denmark, driven by the Department of Philosophy at the University of Oslo, the Center for Computer Game Research at the IT University of Copenhagen, and the Philosophical Project Centre (FPS) in Oslo.

Since then, the network of members and collaborators has expanded, and the conference has traveled to Italy, Germany, Norway, and Greece. In 2012, it was Madrid’s turn, and ARSGAMES took on the local organization — a responsibility
I embraced with great enthusiasm alongside my team.

The conference aimed to address and investigate issues related to the philosophical aspects of computer game research, and it was open to practitioners, academics, and students interested in philosophy, game theory, semiotics, aesthetics, sociology, psychology, and anthropology



Featured papers

Over three days, we enjoyed presentations from top international scholars.
Here is a list of the talks that were part of the program, with links to videos and, in many cases, the full papers.

Passive and active fictions: the nature of imaginative engagement
 
Gregory Currie

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Through the Image: Framing Videogame Play
Geert Bruinsma

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· Paper

Representation by Regulated Interaction
Alex Baker-Graham

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· Paper

Adventure as Art: The Aesthetic Value of Puzzles
Veli-Matti Karhulahti

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· Paper

Activating Narcissus: Cognitive and Affective Systems Transformed Through «Serious» Game Play
Heidi Boisvert & Mei Si

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· Paper

Game Bodies
Don Ihde

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A phenomenological account of the playing-body in avatar-based action games
Paul Martin

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· Paper

‘In The Game’? Embodied Subjectivity in Gaming Environments
Robert Farrow & Ioanna Iacovides

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· Paper

In-Game: From Immersion to Incorporation
Gordon Calleja

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Believe and Be Live: Entangled Experience in Halo
Tom Hehir

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· Paper

Dumb People, Smart Objects: The Sims and the Distributed Self
Jeremy Tirrell

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· Paper

Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy
Souvik Mukherjee

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· Paper

Virtual Pets and the End of the World: Studying an MMOG’s Closure
Mia Consalvo & Jason Begy

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· Paper

I play, therefore I am
Adam Rafinski

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· Paper

Paidea in Ludus: The Aesthetic and Technical Experience in Computer Game Play
Dominic Arsenault & Maude Bonenfant

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· Paper

Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities
Staffan Björk & Jesper Juul

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· Paper

Generic experiences
Andreas Gregersen

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· Paper

Ethical Advocates in Dragon Age: Origins
Carolyn Jong

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· Paper

Virtual Worlds and Moral Evaluation
Jeffrey Dunn

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· Paper

Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames
Sean Naubert

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· Paper


Media coverage

The conference received significant media attention. The newspaper
Público published an article titled
“Juego, luego existo” (I play, therefore I am),
and the BBC dedicated a podcast to the event, where I had the opportunity to talk about the importance of philosophy in the study of video games.

🎙️ BBC Podcast: Interview about the conference

Listen to the podcast →


Organizing team

This conference would not have been possible without the work of many people.
From ARSGAMES, we took on the general coordination, with the
support of the institutions and collaborators who made this event a reality.

  • General organization: ARSGAMES (coordinated by Eurídice Cabañes)
  • Sponsorship and venue: Medialab-Prado Madrid
  • Venue: Intermediae-Matadero
  • Academic collaboration: Observatorio para la Cibersociedad


With the support of


Medialab-Prado


Intermediae-Matadero


Observatorio para la Cibersociedad


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