Techno-ludic Approaches for Interreligious and Intercultural Dialogue
On October 19, I presented the results of the project «Techno-ludic Approaches for Interreligious and Intercultural Dialogue» at Canòdrom – Ateneo de Innovación Digital y Democrática in Barcelona.
This project, winner of the 2021 General Grant Call of the Barcelona City Council, was developed within the framework of ARSGAMES, where I acted as researcher alongside Luca Carrubba and Déborah L Rivas, with the collaboration of Audir.
The aim of the study was to highlight the challenges and potential of games —both analog and digital—to promote interreligious and intercultural dialogue, with a special focus on the city of Barcelona.
To this end, we carried out a participatory process based on a situated ethnography with different groups representing the religious diversity of the city, and we produced a report that includes research on
the representation of religions in video games, along with a set of technoludic dynamics to foster interculturality.
Presentation Podcast
If you couldn’t attend, here you can listen to the full podcast of the presentation, where I present the main findings of the report together with the team.
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Podcast: «Aproximacions tecnolúdiques pel diàleg interreligiós» · Ràdio Canòdrom
Download the Full Report
The report includes all the research conducted: the analysis of the representation of religions in video games, the participatory dynamics, and the techno-ludic proposals to foster intercultural
dialogue in Barcelona.
Project Team
- Eurídice Cabañes – Philosophy of Technology
- Luca Carrubba – Researcher · Digital Art and New Media
- Déborah L Rivas – Researcher · Anthropology and Religious Diversity
- Audir – Collaboration in the participatory process
This project is an initiative of ARSGAMES, an association of which I am a co-founder
and co-director, and it has received support from the Barcelona City Council through its 2021 General Grant Call.